Archive for the '作品 works' Category

Tuesday, August 17th, 2010

” Niece’s Birthday “

Inista Birthday PosterInista Birthday Poster
Date: 15th August 2010 ;
Title: Birthday Poster ;
Photography & Layout Design: Fang Loong ;

Niece “Inista” 1 year old . I did a three poster for my niece , and process are rush and fun !! Fun because i have a experience of the k.k fast print , all the art work are print by fuji xerox A3 size , and matt laminate on the artcard !! I happy with the final outcome !!

Hope your guys like it .. .. too :) !!

Posted by fangloong | Filed in 作品 works | Comments Off

 

Friday, June 11th, 2010

Photoshop - Animation gif

creamstudio_c.gif

Posted by fangloong | Filed in 作品 works | Comment now »

 

Wednesday, June 9th, 2010

Photoshop - 3D Text

3d_text.jpg

Posted by fangloong | Filed in 作品 works | Comment now »

 

Saturday, February 13th, 2010

Silk Screen Print

Silk Screen Print DIY

Posted by fangloong | Filed in 作品 works | Comment now »

 

Friday, December 25th, 2009

Merry Christmas

creamstudio_merrychristmas.jpg

Posted by fangloong | Filed in 作品 works | Comment now »

 

Tuesday, December 15th, 2009

DIY - ‘light’

diy.jpg

Posted by fangloong | Filed in 作品 works | Comment now »

 

Friday, November 14th, 2008

Particle expression script ….

PARTICLES
A)Random Objects

1.    Create particle instancer with all the objects selected.
2.    Create custom attribute (custom_index) –float –per particle array
3.    Write creation expression – particleShape1.custom_index = rand(0,x) ( particleShape1 >change to particle name )

B)Random Scale for Instanced Objects

1. Create a new custom attribute (customScale) for the particle object -vector -per particle array
2. Write a creation expression for this new attribute.

particleShape1.customScale = rand(0.1,1); ( particleShape1 >change to particle name )

or

float $wateva = rand(1,2)
particleShape1.customScale = <<$wateva,$wateva,$wateva>> ( particleShape1 >change to particle name )

C)Random Orientation and Spinning Instanced Objects

1. Create new custom attribute (customRotation) for the particle object -vector -per particle array
2. And another (randomNumber) –float – per particle array
3. Write expressions for these:

Creation:

particleShape1.randomNumber = rand(-0.001,0.001); ( particleShape1 >change to particle name )

particleShape1.customRotation = <<rand(360),rand(360),rand(360)>> ( particleShape1 >change to particle name )

Posted by fangloong | Filed in 作品 works | 2 Comments »